Skill List

  • need to add one ore two skills that really emphasize the nature of the environment.**
  • Athletics
    – See Fate Core Rulebook
  • Burglary
    – See Fate Core Rulebook
  • Culture
    – The Culture skill represents your character’s ability to cultivate renown and contacts in the upper echelons of society.
    – See the Contacts skill in Fate Core Rulebook. This skill only applies to gaining contacts in high society. For gaining contacts in lower class areas see the Savvy skill.
  • Deceive
    – See Fate Core Rulebook
  • Drive
    – The Drive Skill Relates to the operation of all kinds of personal vehicles, including but not limited to: gyrocopters, gyrocycles, motor-cars, small boats and personal submersibles. The drive skill does apply to the piloting of large air and sea-craft but not to the maintenance and personnel management necessary to keep such large crafts running. For all other rules pertaining to the Drive skill see Fate Core Rulebook.
  • Empathy
    – See Fate Core Rulebook
  • Engineering
    – Engineering is the skill of building, maintaining and tampering with all kinds of machinery in this era of new, devastating technology.
    – Treat the engineering skill as the Craft skill from Fate Core Rulebook, except for the following changes.

*Grit
– The Grit skill represents your character’s firmness of personality and ability to lead others.
– The Grit skill gives you additional social stress boxes or consequence slots. Average (1) or Fair (2) gives you a 3-point stress box. Good (3) or Great (4) gives you a 3-point and a 4-point stress box. Superb (5) and above give you an additional mild consequence slot along with the additional stress boxes. This slot can only be used for social harm.

  • Investigate
    – See Fate Core Rulebook
  • Marksmanship
    – See the Shoot skill in Fate Core Rulebook
  • Melee
    – See the Fight skill in Fate Core Rulebook
  • Notice
    – See Fate Core Rulebook
  • Vigor
    – See the Physique skill in Fate Core Rulebook
  • Provoke
    – See Fate Core Rulebook
  • Rapport
    – See Fate Core Rulebook
  • Resources
    – See Fate Core Rulebook
  • Savvy
    – The Savvy skill represents you’re character’s renown and contacts on the streets and in the lower dregs of society.
    - See the Contacts skill in Fate Core Rulebook. This skill only applies to gaining contacts in lower society. For gaining contacts in upper class areas see the Culture skill.
  • Scholarship
    – See the Lore skill in Fate Core Rulebook
  • Soundness
    – The Soundness skill represents your character’s ability to withstand attacks directed at his or her psyche and their general mental prowess. See the Will skill in Fate Core Rulebook
    – The Soundness skill gives you additional mental stress boxes or consequence slots. Average (1) or Fair (2) gives you a 3-point stress box. Good (3) or Great (4) gives you a 3-point and a 4-point stress box. Superb (5) and above give you an additional mild consequence slot along with the additional stress boxes. This slot can only be used for mental harm.
  • Stealth
    – See Fate Core Rulebook

Skill List

Death Becomes Us Rasputin17 Rasputin17